Hitman: Blood Money

The story is more intriguing, because it finds Agent 47, the ultimate assassin clone, being hunted down by a rival organization and hitman, while following a narrative that traces Agent 47's work via a reporter and an inside man bent on tracking him down...
Hitman: Blood Money

Assasian's Creed II

Ezio is the lead hero in the Renaissance-era adventure Assassin’s Creed 2. He is a young Italian noble learns the ways of the assassins after his family was betrayed and he looks to seek vengeance...
Assasian's Creed

Assassin's Creed I

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness...
Assassin's Creed I

Prince Of Persia 4

The Persian Prince is back in this complete re-imagining of the series. As the Prince, you'll travel the world with a mysterious girl, Elika, at your side. As you explore the land, you'll have to collect hundreds of "Light Seeds" in order to keep the evil god, Ahriman, at bay....
Prince Of Persia 4

GTA IV

tepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV. This is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that....
GTA IV
jaka
This Blog Is Underconstruction..................

GTA IV


GTA IV

Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a great protagonist who you can't help but like, and a plethora of online multiplayer features in addition to its lengthy story mode. The PC version adds a customizable radio station and a video editor to the package, and also ups the multiplayer count from 16 to 32 players. It's not all good news, though; the game suffers from some noticeable performance issues even on rigs that far exceed the unreasonably high recommended system specifications, and you need to be signed in to Windows Live to save your progress in the single-player game. This should have been the best GTA game yet, but it's inferior to its console counterparts.

One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything you've seen in a game before, and which bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.

But Niko doesn't have to do everything that's asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.

Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.

New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature is viable if you're using a mouse and keyboard, but makes things more difficult on the Xbox 360 controller. You'll need to master the technique at some point, though, so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.

Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last-known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.

When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.

GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.

Keeping friends and dates happy means spending time with them and doing things that they enjoy, and all of them have different personalities. Some friends like to join you for minigames such as tenpin bowling, pool, or darts, whereas others prefer to go out for a meal, get drunk, or take in a show. Of course, dates are much fussier than regular friends, and their opinions of you are influenced not only by whether you pick them up on time, where you take them, and whether you try your luck when dropping them at home, but also by a number of much more subtle factors. Dates will comment on things like the car you drive, how you drive it, and the clothes you wear. They'll even notice if you wear the same outfit two dates in a row, though not all of them will be bothered by it. The rewards that you get when another character likes you enough vary depending on who it is. Without wishing to give away specifics, befriending a lawyer can prove useful if you're having trouble with the cops, for example, and having a nurse on your friends list can literally be a lifesaver.


You'll keep in touch with your dates, friends, and some of your enemies using another of GTAIV's great new features: a cell phone. It's hard to believe that something as simple as a cell phone could add so much to a game like this, but it's implemented so well that it's hard to imagine leaving any of Niko's safe houses without it. If you've ever used a cell phone in real life, you'll have no problem operating this one and, given that it's controlled using only the arrow and Enter keys or your controller's D pad and a single button, it's easy to call up acquaintances and take calls even while driving. There's no unwieldy conversation system to deal with; you simply choose which friend you want to call, what you want to talk about (it could be work, a fun activity, or asking for a favor) and then, assuming that he or she answers the phone, the conversation plays out. Incoming calls are even easier, though they occasionally come at inopportune (or amusing) times; hearing your cell phone's signal interfere with your car radio is the least of your worries when you consider the possibility of a date calling you while you're with a prostitute or embroiled in a gunfight with the Mafia. Incidentally, new ringtones and visual themes for your phone can be purchased via the in-game Internet, which is typical of the incredible attention to detail that you'll come to take for granted as you play.

To give you some idea of just how much thought has clearly gone into the crafting of GTAIV, even the act of stealing a parked car, which is still achieved by pushing a single button, can now result in any number of different things happening. If the door is locked, as is often the case, Niko will smash a window with his elbow or his foot to get inside. Once inside the car, he may need to hot-wire it to get it started; you can speed up the process slightly by using the shoulder buttons on your controller. If the car has an alarm, it'll sound for several seconds and cause the headlights to flash on and off as you drive away--practically begging any nearby cops to come after you. Stealing cars with drivers and/or passengers inside opens up lots more possibilities, the most amusing of which is someone (possibly you) getting an arm caught in a door and dragged along as the vehicle speeds away.

Most of the vehicles in GTAIV, like those in previous games, have very loose handling that makes it easy for you to perform Hollywood-style U-turns, skids around corners, and the like. You can play through most of the missions without ever violating a traffic law if you really want to, but you can get away with (and will have a lot more fun) driving like a lunatic, provided that you don't collide with any police vehicles or mow down too many pedestrians. A neat touch when driving with the default camera view is that the camera, which is positioned a few feet behind the rear bumper of the car, centers on you rather than on the vehicle, effectively offering the vehicular equivalent of an over-the-shoulder view. When you take the control of something sporty, the camera also positions itself much closer to the ground, which adds to the sensation of speed.

With an Xbox 360 controller, the vehicle handling is difficult to fault, regardless of whether you're in a sports car, a garbage truck, a motorcycle, a speedboat, or a helicopter. The mouse-and-keyboard combo doesn't work nearly as well as the controller when you're at the controls of a vehicle and, while it's still possible to win races and such, the WASD keys are no substitute for an analog stick and two analog triggers. Regardless of which control setup you opt for, you might notice one odd quirk that has been a constant ever since GTAIII: When taking the controls of certain vehicles, you'll suddenly notice a lot more of the same vehicle on the roads. It's not a big deal, and it isn't detrimental to the gameplay, but it's a little jarring if you get into one of the more unusual vehicles in the game--for example, the equivalent of either a Ferrari or a pickup truck--and suddenly find that the city is filled with them. That particular quirk is pretty common in some of the multiplayer modes as well, though you'll likely be too busy keeping an eye out for other players to take any notice when you venture online.

Getting online in Grand Theft Auto IV couldn't be easier, though you need to have both Windows Live and the Rockstar Social Club application running in the background to do so. You simply select the multiplayer option on your cell phone, choose which type of game you want to host or join, and then enter a lobby and wait for the game to start. The PC game supports 32 players where the console versions supported 16, but even games with as many as 16 players can be difficult to find depending on which mode you're looking to play. There are more than a dozen different multiplayer modes to choose from, and although some of them are variations on similar themes, there's certainly no shortage of variety. As the host of a multiplayer session, you also have the freedom to greatly customize all of the game types with variables such as friendly fire, police presence, weapons sets, traffic levels, radar functionality, and many more. You can choose where you'd like your game to take place as well, considering that many gameplay modes can be played either on a specific Liberty City island or across the entire map.

Even conventional-sounding modes such as Deathmatch and Race feel quite different than anything that you've played before. And in addition to those, there are objective-based games in which you're tasked with completing missions similar to those in the single-player game: a team-based Cops 'n Crooks mode, a Turf War mode in which teams compete for control of territories, a carjacking mode, three cooperative missions that support up to four players, and more. With the right group of people, there's no reason why you can't have a lot of fun with every single mode that's available. We experienced a few frame rate issues and lag that caused other players and their vehicles to jump around the screen at times, but for the most part GTAIV's online play is a real treat. One especially neat touch is that, as a passenger in a vehicle being driven by another player, you can mark waypoints on the GPS system for your driver using a map that tracks the locations of other players and objectives.

If you're wondering about differences between the PC game and the previously released PlayStation 3 and Xbox 360 versions of Grand Theft Auto IV, the truth is that even with its handful of extra features the PC version isn't quite as easy to recommend. That's largely because, even on hardware that easily exceeds the extremely high recommended system requirements, the frame rate struggles to maintain a steady 30 frames per second and regularly dips as low as 15 when the onscreen action gets crazy. Oddly, this doesn't have a big impact on gameplay, but it's noticeable nonetheless. Frame rate inconsistencies, a lack of antialiasing, and known issues with some graphics cards notwithstanding, the PC game looks a little better than its console counterparts overall. You might find some blurry textures that don't appear to have been created with PC resolutions in mind, but for the most part playing on the PC affords you an even sharper look at the game's incredible attention to detail.

The audio in the PC version of GTAIV is every bit as impressive as that in the console games, and can take a lot of the credit for why Liberty City feels so alive. True to form, GTAIV's soundtrack has plenty of great licensed songs and, unlike other games we could mention, it doesn't force the artist and track information down your throat with pop-up windows that detract from gameplay. However, if you want that information, you can simply dial up a song-recognition service on your cell phone and, after a few seconds, receive it in a text message. Genius. New for the PC version is the Independence FM radio station, which, in between the usual assortment of commercials and such, will play tracks from your own music collection. The other radio stations' playlists will be hard to beat, but the option to try is a great addition.

Another new feature for GTAIV on the PC is a Video Editor mode that, provided you're willing to spend some time with it, is a great way to get creative with and share some of your most memorable moments in Liberty City. With it, you can edit multiple clips together as well as add custom music, camera filters, and onscreen text to your movie before uploading it to the Rockstar Social Club. Capturing raw gameplay footage is as easy as hitting a single button to start and finish recording, and when you're ready to watch it back or start editing, the Video Editor mode can be accessed via your in-game cell phone.

Grand Theft Auto IV is a game that, in spite of its technical shortcomings on the PC, you simply have to play. The single-player game, which you can still play long after you complete the story, is the series' best by far, and the multiplayer features are good enough that you'll likely have no problem finding people to play with for many months to come. The minor flaws that you'll experience are no more difficult to overlook than those in previous GTA games, and they're greatly outnumbered by the features that will impress and surprise you anytime you think you've already seen everything that the game has to offer. There's lots to see in Liberty City, so you'd best get started.


PC Specifications

Minimum System Requirements

  • Operating System: Windows Vista Service Pack 1 OR Windows XP Service Pack 3
  • Processor: Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 64 2.4GHz
  • Memory/RAM: 1.5GB for Vista, 1GB for XP
  • Hard Disk Space: 16GB Free
  • Video Card: 256MB NVIDIA 7900 or 256MB ATI X1900

Recommended System Requirements

  • Operating System: Windows Vista Service Pack 1 OR Windows XP Service Pack 3
  • Processor: Intel Core 2 Quad 2.4GHz, AMD Phenom X3 2.1GHz
  • Memory/RAM: 2.5GB for Vista, 2.5GB for XP
  • Hard Disk Space: 18 GB Free
  • Video Card: 512MB NVIDIA 8600 or 512MB ATI 3870


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Prince Of Persia 4


PRINCE OF PERSIA 4

The Persian Prince is back in this complete re-imagining of the series. As the Prince, you'll travel the world with a mysterious girl, Elika, at your side. As you explore the land, you'll have to collect hundreds of "Light Seeds" in order to keep the evil god, Ahriman, at bay. But given the vast landscape, finding your way around isn't always easy--at least, not when you have Ahriman's cronies breathing down your neck, and that's where we come in. We'll help you platform your way through these sprawling worlds and give you the tips you need to defeat Ahriman's dark forces.

In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws.

In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father. To do so, they must restore a series of fertile grounds to their former fecund glory, thereby banishing the inky black corruption that has enveloped the land. Storytelling isn't the game's strong suit, and the dismissive, often unlikeable prince is hardly beguiling, a poor fit for the captivating journey ahead. Thankfully, Elika exudes enough charm for the both of them, and the relationship they slowly forge lends plenty of emotional impact to the game's final moments.

This relationship enriches the very core of the experience, given that Elika is not your standard game sidekick. She isn't just a helpless companion, but an important part of a number of gameplay mechanics. As the prince, you will pull off moves familiar to franchise fans: jumping, climbing, scaling, and wallrunning among them. There are also a few new acrobatics to play with, such as the aptly named roofrun, where the prince scuttles along the roof in a vaguely simian manner. But if the moves are familiar, Elika's presence enriches and enhances them. She will jump on your back as you scale across vines, reach for your helping hand as you climb, and perform an elegant pas de deux with you when you need to pass her on a narrow beam. In some ways, this relationship recalls that of Ico and Yorda in 2001's ICO.

While in ICO Yorda was totally dependent on her companion, here Elika is far more helpful to the prince than he is to her. She is, in fact, your constant savior, because she will not, and cannot, allow you to die. Should you fall, Elika will grab you by the wrist and whisk you to safety--meaning the last checkpoint. There is a checkpoint at almost every platform, so aside from possibly having to repeat a few seconds of gameplay, there is absolutely no penalty for plummeting to your doom. You will never see the words "game over," and you won't need to save and reload before difficult sequences. Nor will you need to ever puzzle over how to make it from point A to point B: Elika can fire off a magical homing orb that will show you the precise way of getting to your destination. Combined with simple platforming controls that require a minimum of key or button presses, these facets make Prince of Persia one of the easiest games you'll play all year.

This ease of use makes each individual action seem relatively meaningless as you string moves together. For many, this will translate to a diminished feeling of reward; aside from a few exceptions, there is no sequence that feels remotely challenging, certainly not for players familiar with the old-school difficulties wrought by the early games in the series. Yet while the unique satisfaction of overcoming hurdles is missing, it is tempered by other kinds of rewards. The platforming is fluid, and seamlessly chaining a number of moves together is simple but visually appealing, making for some silky-smooth motion that you'll get a kick out of. To get the most out of it, however, you will want to use a controller. While the keyboard controls work surprisingly well for platforming, the numerous quicktime events aren't well suited to a keyboard, and the key prompts are more confusing when you aren't using a gamepad.

As you progress through the game and explore some of the more intricate environments, you'll find some truly impressive level design. Each area flows organically into the next, and while the overall design appears a bit more synthetic than it did in Assassin's Creed, platform placement and other architectural features don't seem overtly artificial. This becomes even more apparent when you begin to unlock Elika's various powers--though calling them powers is a bit of a stretch. As you unlock new explorable areas by collecting glowing orbs called light seeds, you will be able to utilize the various colored plates that dot walls and ceilings. There are four types of plates, and each kind initiates a high-flying feat. Red and blue plates are functionally the same (though visually unique), propelling you automatically toward the next plate or platform. Green plates turn you into a sort of Persian Spider-Man, causing you to quickly scale up walls and ceilings while avoiding obstacles. Finally, yellow plates initiate on-rails flight sequences that give you limited room to maneuver around obstructions, sort of like a 3D version of Nights Into Dreams, the Saturn platformer. Many of the sequences combining plate jumps and standard platforming are exhilarating, and the manner in which some of them utilize all three dimensions make the level design all the more impressive. And amazingly, the camera is rarely a liability, which is quite an achievement. Unfortunately, the flying initiated by leaping from yellow plates is a clear weakness. The constant camera movement and overwhelming visual effect used here make for a few annoying sections, and it is never clear whether you need to go left or right, up or down to avoid certain objects. Given that most of the plate-initiated bits are terrific fun, it's a shame these particular flights of fancy were so poorly crafted.

There is some combat, and while it's hardly Prince of Persia's focus, it looks mightily spectacular. You fight only a single enemy at a time, including the four main bosses, which you'll take on multiple times. Battles are on the simple side: you have four main attacks--sword, gauntlet, Elika's magic, and acrobatic vault--that you can string into various combos. Enemies can change states, making certain attacks ineffective, and there are some other occasional twists. Yet like the platforming, it is on the easy side; even if Elika is bound by corrupted tentacles or rendered unconscious, she's always there to pluck you from death's cold embrace should you miss an important quicktime event (of which there are many). But battles are still uniquely satisfying and look fantastic. The prince throws Elika into the air with ease, stringing throws, slices, and magic attacks together as the camera zooms in and out to showcase the slashes and backflips. The stringent enemy-focused camera and odd scuttling motions of the prince feel confining but work just fine in most of these battles, though they're a bit less successful during certain boss fights that require some environmental manipulation.

Combat's not the only thing that looks spectacular. Prince of Persia is beautiful to look at, thanks to vibrant cel-shading and some sumptuous environments. Tendrils of corruption reach toward you as you navigate the cold, colorless caverns of infertile regions. The contrast between these areas and the beautifully lit vistas and thriving vegetation of healed locales is palpable, and the transformation of a fertile ground from darkness to light may remind you of similarly impressive moments in Okami. There are a few rough spots here and there, in the way of glitched animations and tiny frame rate stutters, but they barely detract from the lovely visual design. While there are some minor differences, all three versions look great and well represent the capabilities of their respective platforms. And all three feature the same lovely ambient music, which sounds more Persian than the very American-sounding prince.

Most will be able to finish Prince of Persia in around a dozen hours, though if you want to collect every scattered light seed and avoid quick travel (you can teleport from one healed ground to another instantly), you could add a few more hours to the total. But while a few unlockable skins may not seem like enough reason to return, this game is so enjoyable and delightful that you may want to return to it as you would return to a favorite fantasy novel or film. While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.


Supported OS: Windows XP/Windows Vista
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

* Supported Video Cards at Time of Release:
ATI RADEON X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce 6800*/7/8/9 series


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Hitman: Blood Money


HITMAN : BLOOD MONEY

The fourth in the chilling Hitman series featuring the cold-blooded killer Agent 47. Finding that members of his contract agency, The ICA, are now being quietly (and mortally) eliminated, Agent 47 suspects a larger organization is moving in. Fearing he may be the next target, he heads to America. His jobs now will pay in straight-up cash -- and how he spends the money will affect what weapons he has and what he does next. The developer added new gameplay systems, such as the concepts of notoriety and of blood money. The new Notoriety system means that anyone causing a bloodbath worthy of front page news is risking being recognised by civilians and guards in the future. Blood money lets players spend their earnings on fully customisable precision weapons and specialist equipment, or they can buy additional information upon the targets and location at hand, to aid a successful and professional hit.

This is the fourth game in the Hitman series, but previous experience with the past games isn't assumed or required. In fact, you'll probably be more impressed with the game if you've never played one of these before. Returning players will be in for a comfortably familiar experience. The previous games' stories are alluded to during the course of this one, in which 47 discovers that he and his employer are being threatened by some other mysterious agency. He'll learn more of the rival agency's motives as he completes his own jobs, all leading up to a surprising and climactic conclusion. The starting mission leads you by the nose through one of 47's typical assignments--to eliminate a shady theme park operator, whose negligence once cost the lives of many innocent people. This man, called the Swing King, even entered the drug business in the wake of his theme park's collapse. 47's employer has asked that a photo of a deceased loved one be the last image that the crook ever sees...but when you finally reach him, he's just this sad worm of a man who grovels at 47's feet. Despite the number of armed thugs you'll need to get through before putting the Swing King out of his misery, this mission is easy, provided you follow the step-by-step instructions you're given. Subsequent missions are substantially tougher and less linear, but this first one still is representative of the types of moody, affecting scenarios you'll encounter in the game.

There are more than a dozen missions in all, and most of them are set somewhere in the United States, such as a Mardi Gras celebration in New Orleans, an Egyptian-themed Las Vegas casino, a rehab clinic in Northern California, a stately riverboat traveling the Mississippi, a posh Los Angeles suburb, and more. The game does a great job of realizing each of these different settings, making them feel appropriately large, complex, and alive. Mardi Gras is particularly impressive, its streets jam-packed with people partying. All of these places tend to be filled with armed guards as well as civilians, so you'll need to exercise caution in order to take out your targets and escape undetected. However, if you slip up (or deliberately blow your cover), you can always try to shoot your way out. As in the previous games, Hitman: Blood Money rewards stealth and careful planning, but if you want to try to run and gun your way through the levels, you have that option. You can instantly switch from the default behind-the-back perspective to a first-person viewpoint if you prefer, and the game lets you use a whole bunch of different, realistically modeled real-world pistols, rifles, and submachine guns against your enemies. Of course, it's possible to finish most missions in Hitman: Blood Money without squeezing off a single round, if you're careful and observant.




PC Requirements

Minimum System Requirements


System:
Pentium 4 1.5GHz or Athlon XP or equivalent
RAM:
512 MB
Hard Drive Space:
5000 MB
Other:
GeForce FX or ATI Radeon 9500 - DVD ROM drive

Recommended System Requirements


System:
Pentium 4 2.4GHz or Athlon XP or equivalent
RAM:
1024 MB
Hard Drive Space:
5000 MB
Other:
ATI X800 series, Nvidia GeForce 6800 - DVD ROM drive
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Assassin's Creed I



ASSASSIN'S CREED I


General Features

Be an Assassin - Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.

Realistic and responsive environments - Experience a living, breathing world in which all your actions have consequences. Crowds react to your moves and will either help or hinder you on your quests.

Action with a new dimension for total freedom - Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.

Relive the epic times of the Crusades - Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.

Intense action rooted in reality - Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.

Next-gen gameplay - The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.

Pc Requirements

MINIMUM REQUIREMENTS

Assassin's Creed

Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+
RAM: 2 GB
Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher
Sound Card: DirectX 9.0 or 10.0 compliant sound card
HDD Space: 12GB
DirectX Version: DirectX 10.0


RECOMMENDED REQUIREMENTS

Assassin's Creed

Processor: Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better
RAM: 3GB
Video Card: 512 MB Card
Sound Card: 5.1 Sound Card
HDD Space: 12GB
DirectX Version: DirectX 10.0


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